Method
GeglTileBackendset_flush_on_destroy
Declaration [src]
void
gegl_tile_backend_set_flush_on_destroy (
GeglTileBackend* tile_backend,
gboolean flush_on_destroy
)
Description [src]
Control whether cached data will be written to the backend before it is destroyed. If false unwritten data will be discarded.
Sets property | Gegl.TileBackend:flush-on-destroy |